THIS... DOES NOT... PASS...
→ NOVEMBER 26, 2012 Like many 21st century
nerds, I have a deep love for Peter Jackson's film adaptation of Tolkien's
seminal fantasy trilogy. Until I sat down to dig into the portable version of
LEGO Lord of the Rings, I believed that I could be made to love anything so long
as the film's main theme was running in the background. I was wrong; oh so
terribly wrong. I can forgive a lot of mistakes when I see a good game hidden
behind them, but there comes a point where even Adagio in D Minor fails to
garner my sympathy. LEGO Lord of the Rings hits that point almost immediately
and never redeems itself.
Get
them studs, Frodo.
For those late to the
party, the LEGO series of games takes popular entertainment franchises like
Star Wars or Batmanand attempts to distill them down into charming, LEGO themed
puzzle/platformers with a side of action. The series has often been quite successful
in this endeavor due to both the parity between the colorful source material
and the LEGO universe as well as the sturdily designed game mechanics, which
while simple enough for young folk to reason out, usually manage to be fun for
the parents and older sibling who inevitably get roped into playing. But LEGO
LOTR makes so many cardinal errors in terms of gameplay that even at its best,
it bores. And at its worst, it frustrates, regardless of how young or old you
are.
Take the combat for
instance. It seems appropriately simple for this style of game and the intended
audience, but wonky targeting and criminally unresponsive controls make it a
complete chore.
It's kind of sad
when all you have to do is mash the attack button over and over, and yet the
game still can't read your inputs right. Even when it does, the clunky looking
combo animations carry you right past your target often, forcing you to miss
them entirely and sometimes sending you down one of the games many pits of
insta-death.
Not only do enemies fail
to react to landed blows, they attack through them, interrupting your offensive
and making you take unavoidable damage. It's like a bad ‘80s beat 'em up,
except you couldn't accidentally kill your braindead AI partner in those. You
can in LEGO Lord of the Rings, thanks to the presence of friendly fire. If
you've always secretly wanted to kill Samwise, you can now do it over and over
to your black, shriveled heart's content. Me, I'd rather have had an AI partner
that I don't need to fight around for fear of slaying them.
This same shoddy
craftsmanship is present in nearly every aspect of the experience. Platforming
feels vague thanks to a lack of player shadows and a positively unruly camera,
with which you'll fight just as often as any Uruk-hai. Swinging from one tree
branch to the next as an elven prince should feel airy and swift, but here it
feels heavy and sluggish.
Despite having such rich,
awe inspiring locations to draw from, exploration is a big letdown, too. The
majority of the levels are linear in nature, which is totally fine, but there
are times when the game gives you the freedom to roam about. This would be
wonderful if the levels were well designed and visually interesting, which they
somehow aren't. These LEGO recreations fail to capture the scale and majesty of
their iconic Middle Earth counterparts in any way. On the 3DS, I can understand
being a bit limited in terms of power, though I think it's capable of much more
than what's on display here, but for the Vita, this is inexcusable. Dreary, washed
out colors make the LEGO elements indistinguishable from the non-LEGO ones,
which robs the former of its trademark charm, and the latter of its magical
ambiance.
Get'em.
From the big stuff like
level design, all the way down to the little things like how collectible LEGO
studs are placed, nothing in LEGO LotR feels quite right, even the audio
package, which was ripped straight from the films. It's all heavily compressed,
giving it a crushed, distant quality that makes it sound cheap and tinny. As
memorable as everyone's performances were in the films, having the dialogue
chopped up so badly to fit on cartridge defeats the whole purpose, and comes
off as a lazy attempt to curry favor with fans. Yet, any true fan of the films
will be baffled by some of the stuff that got left on the cutting room floor
considering what ended up getting used. And hearing Howard Shore's excellent
musical score while taking in such sub-standard visuals ends up being a
constantly jarring reminder of how much promise the game held, and how far
short of that promise the final product falls.
BECOME A FAN OF IGN
THE VERDICT
While it does offer the
bevy of collectibles and unlockable characters you've come to expect, LEGO Lord
of the Rings doesn't deliver the rest of the goods on handheld systems.
Graphical concessions, technical issues, and sloppy design mar the experience
from beginning to end, keeping the magic and wonderment of Middle Earth from
ever shining through. It's a disappointing and ill-timed misstep for a
franchise that's typically been fun for players of all ages. Save your money
for a different game, or better yet, the superior console version.


No comments:
Post a Comment