FAR FROM A SYSTEM SELLER.
→ NOVEMBER 16, 2012 If you’ve longed for a
proper first-person shooter on Vita, one that makes excellent use of its unique
capabilities and second analog stick, you’ll be sorely disappointed with Call of Duty: Black Ops
Declassified. Declassified’s clumsy controls exacerbate the
frustration that comes from playing poorly designed single and multiplayer
levels, while the horrible AI and lack of polish makes it feel like it was
rushed out the door. No, this is not the Call of Duty you’ve been waiting for;
it’s one you definitely need to avoid.
For all the criticisms
leveled against the Call of Duty franchise, one thing that’s been pretty much
untouchable when it comes to the console and PC versions is the responsiveness
and precision of its controls. Declassified, however, doesn’t meet the mark.
The controls feel floaty and the unchangeable aim acceleration made me
constantly overshoot targets when trying to do small aim adjustments. The
on-screen touch controls also function poorly, and I regularly hit them
unintentionally simply because they’re either placed too close to one another
or to the thumbsticks. This isn’t a matter of having to learn a new control
system, it’s just unwieldy and aggravating to use.
Black Ops 2 shows that
Call of Duty games can have great narratives, but Declassified’s is a mess.
Instead of a coherent plot the “story” is a series of random events that
happened to characters from the Black Ops series, with some shoehorned tie-ins
to plot points from the first and second games. The story never builds up to
anything, and there’s no progression or development of the characters. It’s
simply a device put in there as an excuse to connect it to the Black Ops games.
The campaign levels
themselves don’t do anything interesting with either the Vita or with their
design, either. Each stage is a two to five minute distillation of something
we’ve all
done in every other
Call of Duty game, with no pacing changes or moments of spectacle to provide a
hook. One mission you’re rushing through to rescue some hostages, the next
you’re sniping to cover an ally. You’re always on the hunt to gun down waves of
cloned enemies whose atrociously bad AI will have them shooting walls or cars
directly in front of them or getting stuck on parts of the environment. The
levels couldn’t end fast enough, because, despite their short length, they feel
monotonous and repetitious.
The repetitious nature of
the stages is due in part to the lack of any sort of checkpoint system
whatsoever. The levels only last a few minutes, but because the enemies seem to
have some sort of X-Ray vision they’ll be shooting at you as you round corners,
and whole rooms of them will pour entire clips of ammo onto your position,
meaning you’ll be getting shot. A lot. Even on Regular difficulty you die
surprisingly fast, making it so I had to sit through the same unskippable intro
sequences before levels all too often.
The other single player
components of Declassified come down to a series of survival missions and
time-trial runs through environments filled with shooting range-style targets.
Extra content wouldn’t be a bad thing, except that both are hampered by the
same control issues as the story missions, and, in the case of survival,
idiotic enemies. Survival might be worth it if you could play cooperatively,
but alone it’s just an excuse to sit in a small map and fight both the enemies
and the bad controls.
Multiplayer on the go
should have been the reason for Declassified to exist, but it stumbles at
almost every turn. First, the good: the menus look like the console Call of Duty
titles, and I dig how Declassified manages to bring slightly less feature rich
takes on custom classes and other multiplayer staples to the Vita. Things
swiftly fall apart after you get into a match, though, with bugs that include
players appearing mid-air and terrible spawn issues that make you start right
in front of enemies. A small number of maps can work if they’re great, but all
of Declassified’s feel tiny even with 8 players.
The few included modes
would be enough for me if Declassified’s multiplayer was fun, but the poor
controls make just getting through a match a lesson in patience. It’s one thing
to lose because you’re outclassed by your competition, but another to fail
because you accidentally slash the air when trying to call in a Killstreak, or
you swing your weapon past your intended target because the aiming just doesn’t
feel right. Sure, you could spend hours leveling up and unlocking stuff in
Declassified’s multiplayer, but when it’s this bad why would you bother?
THE VERDICT
The Vita’s primed and
ready for a great first-person shooter, but Call of Duty: Black Ops
Declassifieddisappoints in almost every way. Bad multiplayer, awful
story, generic level design and a host of other issues turn what could have
been Vita’s biggest blockbuster into one of its biggest duds.
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